No Far Cry title causes as many arguments as Far Cry 2. You can even euthanize buddies who become too injured by giving them an overdose or shooting them in the head, which is about as dark as you can get in a game.
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The constant onslaught of enemies can feel relentless, plus the game launched with several technical issues.įar Cry 2 also introduces buddies, NPCs who offer, amongst other things, different ways of completing main missions. Like many people who played Far Cry 2, I still shudder when I hear the words "malaria pills." A main character suffering from an illness is interesting, but the mosquito-borne disease can be a pain-attacks occur throughout the game, requiring a constant supply of pills.Īdditionally, there are times when the realism goes a little too far, with degrading guns that jam and break and vehicles that require regular maintenance. Far Cry 2 also has a more open world that offers greater variation when tackling objectives, a day/night cycle, gorgeous graphics, and the lauded fire propagation mechanism, but it’s not without problems. Ubisoft decided to move away from the tropical island setting and into Africa's wilds with the first main sequel, letting players pick from a group of non-speaking heroes. Two players use the stationary light gun turrets to blast through the five levels, much like the more popular Aliens: Extermination, just not as good.įar Cry 2 (2008 - PC, PlayStation 3, Xbox 360) Antagonist profile Wanting to squeeze every bit of life out of Far Cry Instincts, Ubisoft published Paradise Lost, an on-rails arcade shooter based on the console game. But it will primarily be remembered for starting a franchise that’s lasted into the 2020s and probably beyond.Īlso read: Can It Run Crysis? An Analysis of Why a 13-Year-Old Game Is Still Talked About
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It still holds the highest Metacritic score of the entire series on PC (and an all-time FPS favorite among some TechSpot staff members). Krieger is pretty forgettable, even in his mutated, final-form.ĭespite a less than engaging plot and only being available on PC, Far Cry sold nearly three-quarters of a million units in its first 4 months and earned plenty of glowing reviews.
And while the series is famous for its charismatic antagonists, the first entry's Dr. That's not the case in the original, which involves Carver taking on genetically mutated monkeys and humans while searching for a journalist. While there are few "mystical" moments throughout the Far Cry series, most games (Blood Dragon being the most notable exception) have a basis in reality. There's a stealth meter affected by stance, shadow, and if the player is standing in thick vegetation, too. Players can decide how they want to approach combat, including using vehicles and boats scattered about the island. Unlike most FPS games at the time, Far Cry features elements usually reserved for other genres. It was a scenario famously repeated in a later Crytek game also set on a tropical island, Crysis. As such, the graphical demands ensured it was a PC-only title for the first decade following release-a PS3/Xbox 360 version arrived in 2014-and it required a monster rig if you wanted the settings maxed. In addition to those fantastic draw distances, Far Cry had some of the best water seen in games up to that point, amazing foliage, realistic physics, and even early HDR. It might sound quaint now, but FC was one of the first games where players could point at something in the far-off distance and say to friends, "See that, I can actually go there." These were no static 2D backgrounds. Crytek put the CryEngine's ability to create realistic, massive outdoor areas and long draw distances to great use. The first Far Cry was praised for its graphics, which were stunning at the time. The open-world tropical island setting remained: mercs and mutated monkeys replaced the dinosaurs, and an ex-US Special Forces soldier called Jack Carver was introduced.
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Following a canceled FPS called Engalus, Crytek was approached by Ubisoft to see if it would turn X-Isle into a full game-it obliged.